Top 10k strings from Arcade Creator (1986)(Argus Press Software).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /
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4 "ENTER ";N: 3 _`abcdefghijklmnopqrs 3 ],$#)$#+%4$ 3 The Store She 3 The Greenhous 3 Sticky Hone 3 Picking Apple 3 May Blosso 3 JKLMNOPQRSTUVWXYZ[\]^ 3 Gnome Sweet Gnom 3 Brian's Lettuce 3 Ants' Attac 3 56789:;<=>?@ABCDEFGHI 3 !"#$%&'()*+,-./01234 2 xxxxxxxxxxxxxx 2 xxxxxxxxxxxx 2 w#6"##~+w++#5~#5 2 WHITE/BORD 2 UP/DOWN ALTERS VALUE, +FIRE=FAST 2 UP OR DOWN TO SELECT FILE 2 START END STEP 2 SOUND TYPE 2 S$(F)="0": 2 R:RUN SOUND Q:STOP SOUND 2 R: ROTATE M: MIRROR I: INVERT 2 P:PUT IN FILE G:GET FROM FILE 2 JOYSTICK OR CURSOR KEYS, TO MOVE 2 JOYSTICK OR CURSOR KEYS TO MOVE 2 JOYSTICK OR CURSOR KEYS TO MOVE 2 G:GET FROM FILE P:PUT IN FILE 2 G$(F)=A$(F): 2 CS_GNOME 2 ;"[5]: RETURN TO MENU" 2 ;"[4]: COMPLETE SET"; 2 ;"[3]: SPRITE"; 2 ;"[2]: SOUNDS" 2 ;"[1]: UDG"; 2 ;"STOP TAPE NOW": 2 000000000000SCORE 000000*BONUS 0000*LIVES 0 GAME OVER ********** HI-SCORE 0000000 YOUR SCORE 0000000 PRESENTSAN ARCADE CREATOR PRODUCTION: 2 0,1 OR FIRE TO FILL/ERASE 2 ##~+w++#4~#5 2 PROGRAMMABLE SOUND GENERATOR 2 FREQUENCY ERROR 2 WHITE 2 BEEP 2 FREQUENCY 2 DESIGNER 2 1 `````bPPPPPPPP 1 ``````````````````````````````````````a 1 ```````00000ppp0````````````````````````0000pp00```````````````````````0p0p0pp00```````````````````````p0p000pp```````````````````````p0p0000pp```````````````````````0p000p0p0```````````````````````p000p000p```````````````b```````` 0p0p000p````````````````b``````````` 0p0 ```````bbb``b``b```````````` 0 ` `````bbbbb```bb````````````` 0p0 ```````````b`b`````````````` ` ` `````````b`bb```````````````````````````b```````````````````````````````````````````````````````````````````` 1 ````0`000```N 1 ````0000pp``` 1 Z;"SPEED: (1=FAST TO 12=VERY SLOW)"'C$ 1 Z;"PLAYER DIRECTION"," 1=LT&RT 2=UP&DN 3=ALL WAYS " 1 Z;"ENTER YOUR NAME" 1 Z;"ENTER GAME NAME": 1 Z;"ENTER "+("FIRST" 1 Z;"END OF SCREEN ";J 1 Z;"(HIT ANY KEY)" 1 Z;" RIGHT " 1 Z;" LEFT " 1 Z,Z;G$;" SCREEN ";J,: 1 Z,Z;"WHEN PLAYER LOSES A LIFE DOES IT"'" [1]: EXPLODE [2]: FREEZE " 1 Z,Z;"WHEN PLAYER HITS BARRIER DOES IT"'" [1]: LOSE A LIFE [2]: STOP " 1 Z,Z;"SCREEN ";J;": ANY KEY TO CONTINUE": 1 Z,Z;"SCORE INCREASE IF "+("HIT" 1 Z,Z;"LINE "; 1 Z,Z;"0=RT: 1=UP: 2=DN: 3=LT: 4=R&DN: "'"5=R&UP: 6=L&DN: 7=L&UP: 8=STILL " 1 Z,Z;" MOVE INTO POSITION": 1 Z)+("SECOND" 1 Y+Y,Z;"FACING "; 1 X;"[3]: SQUELCH" 1 X;"[2]: WHINE"' 1 X;"[1]: EXPLOSION"' 1 X-Y;"OF GAME NAME"''" [1]: ONE LINE OF 16 LETTERS"'" [2]: TWO LINES OF 8 LETTERS" 1 X,Z;"THE VALUE OF '";B$;"' DECREASES"'"WHILST PLAYING. DO YOU WISH TO"'"CHANGE THE WORD '";B$;"'?"'" 1 X,Z;"THE FOLLOWING SPRITES ARE"'"AVAILABLE FOR USE ON THIS SCREEN" 1 X,Z;"SCREENS IN MEMORY= "; 1 X,Z;"PLEASE VERIFY THAT "';G$;" HAS ";TS;" SCREENS"'" 1 X,Z;"ENTER THE NUMBER OF SMALL 1 X,Z;"ENTER THE NUMBER OF PIECES"'"OF"+(" SMALL" 1 X,Z;"ENTER THE NUMBER OF 1 X,Z;"ENTER SCORE FOR SCREEN ";J;" ONLY."'"(NOT RUNNING TOTAL)"'" 1 X,Z;"ENTER NUMBER OF LIVES EACH GAME"'" 1 X,Z;"ENTER NEW NAME. (1 TO 6 LETTERS)": 1 X,Z;"ENTER BORDER COLOUR FOR"'"SCREEN ";J;'" 1 X,Z;"ENTER BACKGROUND COLOUR FOR"'"SCREEN ";J;'" 1 X,Z;"DO YOU WANT TO USE ANY SOUNDS"',"(Y/N)" 1 X,Z;"DO YOU WANT TO FIRE 1 X,Z;"DO YOU WANT THE NAME FOR EACH"'"SCREEN PRINTED AT THE TOP"'"DURING PLAY?"''" 1 X,Z;"DO YOU WANT PLAYER TO LOSE A"'"LIFE WHEN '";B$;"' RUNS OUT?"'" 1 X,Z;"DO YOU WANT ALL BLANK SCREENS"'"DURING THIS GAME?"'" 1 X,Z;"CHOOSE THE STARTING VALUE"'"OF '";B$;"'"'" 1 X,X-Y;"TITLE SCREEN LAYOUT"; 1 X+Y,Z;"WHEN ABOUT TO START A SCREEN": 1 X+Y,Z;"NOW INSERT A TAPE PREPARED"'"BEFOREHAND WITH THE GAME CODE"'"READY TO SAVE THIS DATA" 1 X+Y,Z;"ENTER THE NUMBER OF SCREENS"'"IN '";G$;"'": 1 X+Y,Z''"REWIND AND VERIFY": 1 X+Y,X;"ANY MORE COPIES",,"(Y/N)": 1 W-Y,Z;"SPRITE ";SP,"INK COLR ";I,"MULTCOLR OFF","REAPPEAR NO","MISSILE: "+("VANISH" 1 W,Z;"*DANGER* NEARLY OUT OF MEMORY"," SEE HANDBOOK FOR DETAILS",: 1 TF),,"(10 TO 250)", 1 TF),"BOMBS OFF","BARRIER: BOUNCE",, 1 TF)+("IGNORE" 1 T;("MISSILE" 1 T;("EXPLOSION" 1 T;"TREASURE"+("(SMALL)" 1 T;"ALIENS"' 1 T2:S1 1 T/Y;"ANY KEY TO CONTINUE": 1 T,T;"PLAYER"' 1 SL," (ENTER TO FINISH)", 1 SCREEN TOO LONG & COMPLEX 1 S$(T)=K$(F): 1 S$(T)=A$(F): 1 S$(F)=A$(F): 1 R:ROTATE M:MIRROR I:INVERT 1 R: ROTATE M: MIRROR I: INVERT 1 QUIT AND SHORTEN *DO NOT LIST* 1 PPP`b```````````````````````b 1 PPPPPP```` 1 P:PUT IN FILE G:GET FROM FILE 1 N````bPPPPPPPPP 1 N`````````000pp(```N 1 NOT ENOUGH ROOM FOR SCREEN 1 N=Y)+" LINE OF NAME": 1 MEMORY FREE [ 1 M)+("KILLER(SMALL)" 1 L:LIST P:PUT G:GET D:DEL Q:QUIT 1 GTM 1 GNOME 1 GAME 1 FM=TB+TS*13 1 F:SPRITE FILES & ANIMATE SPRITES 1 ENTER [Y] TO CLEAR SCREEN 1 ENTER SCREEN NAME (MAX 20 LONG) 1 ENTER CELL PAPER COLOUR (0-7) 1 ENTER CELL INK COLOUR (0-7) 1 ENTER CELL BRIGHT (0 OR 1) 1 ENTER BORDER COLOUR (0-7) 1 ENTER BACKGROUND PAPER (0-3) 1 DES 1 DELETE SOME UDGS *DO NOT LIST* 1 CT+Y+Y,N/ML: 1 CREATE_2:2$ 1 CREATE_1:1 1 CM=CM+ML*BM 1 CM+Y,Y+Y-( 1 CM+X+Y,SD: 1 CM+W+Y,X+Y: 1 CM+W+Y,W*X+(W*X/Y 1 C 1 BLANK SCREEN ONLY READY TO STORE 1 B$="BONUS ": 1 B$(F)=S$(F): 1 B 1 AF)+("COLLECTED" 1 A 1 ;T$;S$;B$: 1 ;T$;R$;B$: 1 ;,,,,,,,,,,,,,,,,,,,,,,: 1 ;"[8]: KEYBOARD/JOYSTICK" 1 ;"[7]: VERIFY TAPE DATA"; 1 ;"[6]: LOAD FROM TAPE" 1 ;"[5]: SAVE TO TAPE"; 1 ;"[4]: SCREEN DESIGNER" 1 ;"[3]: SPRITE DESIGNER"; 1 ;"[3]: SINCLAIR" 1 ;"[3]: MODERN" 1 ;"[2]: SOUND GENERATOR" 1 ;"[2]: KEMPSTON"; 1 ;"[2]: CLASSICAL"' 1 ;"[1]: UDG DESIGNER"; 1 ;"[1]: KEYBOARD"; 1 ;"[1]: DITTY"' 1 ;"TITLE SCREEN TUNES"'' 1 ;"SAVE WHICH TYPE OF DATA" 1 ;"LOAD WHICH TYPE OF DATA" 1 ;"KEYBOARD OR JOYSTICK" 1 ;"ENTER PLAYER MODE"''" [0]: CHASE 'N SHOOT"'" [1]: PLATFORM" 1 ;"DO YOU WANT TO LOAD A"'"DIFFERENT DATA SET"'" 1 ;"DO YOU WANT A LOADING SCREEN"'"DISPLAYED WHILST THE GAME CODE"'"IS BEING LOADED?"''"(Y/N)" 1 ;" SAVING COMPLETE SET " 1 ;" LOADING COMPLETE SET " 1 ;" SAVING SPRITE DATA " 1 ;" SAVING SOUND DATA " 1 ;" LOADING SPRITE DATA " 1 ;" LOADING SOUND DATA " 1 ;" SAVING UDG DATA " 1 ;" LOADING UDG DATA " 1 ;" VERIFYING CODE ": 1 :E\2B\:F\2C\ 1 33333333333333 1 333333333332 1 . ARCADE ... CREATOR . 1 ,Z;"DO YOU WANT MISSILES TO","DESTROY BARRIERS? (Y/N)", 1 ,Z;"DIRECTION: 1=RT 2=UP 3=DN 4=LT ";C$ 1 ,Z;"DIRECTION: 1=LT&RT: 2=UP: 3=DN ";C$ 1 ,Z;"CHOOSE SHAPE FOR YOUR PLAYER","FACING "; 1 ,Z;"CHOOSE SHAPE FOR MISSILE" 1 ,Z;"CHOOSE SHAPE FOR EXPLOSION": 1 ,Z;"CHOOSE SHAPE FOR BOMB" 1 ,Z;"CHOOSE DATA FOR TREASURE 1 ,Z;"CHOOSE DATA FOR KILLER 1 ,Z;"CHOOSE DATA FOR ALIEN 1 ,,,,,,,,,,,,,,,,,,,,,,: 1 ,"0 TO 8": 1 );" ";G$;" " 1 (SA/X)+I+(W*X 1 (N/(X+Y)): 1 (CM+W+Y)+W: 1 (100-2000)": 1 (10 TO 9990)" 1 (0 TO 7)": 1 (0 TO 3)": 1 '''"1: LOAD SCREEN NOW."''"2: THEN REPLACE MASTER TAPE"'"READY TO SAVE."''"3: PRESS ANY KEY TO SAVE"'"SCREEN & GAME CODE": 1 ''"R: ROTATE T: TOGGLE A: ANIMATE"''" (ENTER TO CONTINUE)" 1 '"INSERT BLANK TAPE IN RECORDER": 1 "WHEN VIEWING HI-SCORE": 1 "WHEN TREASURE COLLECTED": 1 "WHEN PLAYER LOSES A LIFE": 1 "WHEN MISSILE FIRED": 1 "TAPE NAME ";N$: 1 "REWIND TAPE TO START OF"'"GAME CODE, FOR VERIFICATION": 1 "OFF","ON ","NO ","YES","VANISH ","EXPLODE","OFF","ON ","BOUNCE","VANISH" 1 "NOW SAVE SCREEN & SPRITE DATA"'"FROM TAPE 2."''"DO NOT REWIND TAPE!"''' 1 "GAME 'TAPE' NAME? ";G$ 1 "ENTER DIRECTION ";DR: 1 "ENTER ";SD: 1 "ENTER ";DR: 1 "CHOOSE ";N: 1 "6";"MOVE INTO POSITION": 1 "6",Z;C$;C$: 1 "6",Z;C$;C$'"SOUND WHEN ALIEN IS KILLED"'' 1 "6",Z;" ENTER SOUND LIBRARY NUMBER"," (0=NO SOUND FOR THIS EVENT)", 1 "5";"MEMORY LEFT= ";S;" BYTES"; 1 "41984",CM- 1 "4"*(L-W+Y)+Y*S: 1 "26",X*W+(W*X/Y 1 "23614",T: 1 "23613",S: 1 "23552",N- 1 "19",Z;C$''C$ 1 "128"*BL+Y*BK+EX 1 "12";"LOAD ONLY "'" A COMPLETE SET OF DATA" 1 "12",X;N;" BYTES LONG" 1 "'"CELLS YOU WANT"'" 1 "'"AT THE 1 YOU"'"WANT TO USE"'" 1 YOU WANT"'" 1 UDG abcdefghijklmnopqrstu 1 NUTTY GNOME SPELLSNIGEL HICKEN 1 FILE 1 CREATOR . 1 0,1 OR FIRE, TO FILL/ERASE 1 0,1 OR FIRE TO FILL/ERASE 1 CHECKING CURRENT SCREEN 1 SPRITE 1 GAP OR UDG ERROR 1 1