Top 10k strings from Arcade Creator (1986)(Argus Press Software).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /
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4 "ENTER ";N:
3 _`abcdefghijklmnopqrs
3 ],$#)$#+%4$
3 The Store She
3 The Greenhous
3 Sticky Hone
3 Picking Apple
3 May Blosso
3 JKLMNOPQRSTUVWXYZ[\]^
3 Gnome Sweet Gnom
3 Brian's Lettuce
3 Ants' Attac
3 56789:;<=>?@ABCDEFGHI
3 !"#$%&'()*+,-./01234
2 xxxxxxxxxxxxxx
2 xxxxxxxxxxxx
2 w#6"##~+w++#5~#5
2 WHITE/BORD
2 UP/DOWN ALTERS VALUE, +FIRE=FAST
2 UP OR DOWN TO SELECT FILE
2 START END STEP
2 SOUND TYPE
2 S$(F)="0":
2 R:RUN SOUND Q:STOP SOUND
2 R: ROTATE M: MIRROR I: INVERT
2 P:PUT IN FILE G:GET FROM FILE
2 JOYSTICK OR CURSOR KEYS, TO MOVE
2 JOYSTICK OR CURSOR KEYS TO MOVE
2 JOYSTICK OR CURSOR KEYS TO MOVE
2 G:GET FROM FILE P:PUT IN FILE
2 G$(F)=A$(F):
2 CS_GNOME
2 ;"[5]: RETURN TO MENU"
2 ;"[4]: COMPLETE SET";
2 ;"[3]: SPRITE";
2 ;"[2]: SOUNDS"
2 ;"[1]: UDG";
2 ;"STOP TAPE NOW":
2 000000000000SCORE 000000*BONUS 0000*LIVES 0 GAME OVER ********** HI-SCORE 0000000 YOUR SCORE 0000000 PRESENTSAN ARCADE CREATOR PRODUCTION:
2 0,1 OR FIRE TO FILL/ERASE
2 ##~+w++#4~#5
2 PROGRAMMABLE SOUND GENERATOR
2 FREQUENCY ERROR
2 WHITE
2 BEEP
2 FREQUENCY
2 DESIGNER
2
1 `````bPPPPPPPP
1 ``````````````````````````````````````a
1 ```````00000ppp0````````````````````````0000pp00```````````````````````0p0p0pp00```````````````````````p0p000pp```````````````````````p0p0000pp```````````````````````0p000p0p0```````````````````````p000p000p```````````````b```````` 0p0p000p````````````````b``````````` 0p0 ```````bbb``b``b```````````` 0 ` `````bbbbb```bb````````````` 0p0 ```````````b`b`````````````` ` ` `````````b`bb```````````````````````````b````````````````````````````````````````````````````````````````````
1 ````0`000```N
1 ````0000pp```
1 Z;"SPEED: (1=FAST TO 12=VERY SLOW)"'C$
1 Z;"PLAYER DIRECTION"," 1=LT&RT 2=UP&DN 3=ALL WAYS "
1 Z;"ENTER YOUR NAME"
1 Z;"ENTER GAME NAME":
1 Z;"ENTER "+("FIRST"
1 Z;"END OF SCREEN ";J
1 Z;"(HIT ANY KEY)"
1 Z;" RIGHT "
1 Z;" LEFT "
1 Z,Z;G$;" SCREEN ";J,:
1 Z,Z;"WHEN PLAYER LOSES A LIFE DOES IT"'" [1]: EXPLODE [2]: FREEZE "
1 Z,Z;"WHEN PLAYER HITS BARRIER DOES IT"'" [1]: LOSE A LIFE [2]: STOP "
1 Z,Z;"SCREEN ";J;": ANY KEY TO CONTINUE":
1 Z,Z;"SCORE INCREASE IF "+("HIT"
1 Z,Z;"LINE ";
1 Z,Z;"0=RT: 1=UP: 2=DN: 3=LT: 4=R&DN: "'"5=R&UP: 6=L&DN: 7=L&UP: 8=STILL "
1 Z,Z;" MOVE INTO POSITION":
1 Z)+("SECOND"
1 Y+Y,Z;"FACING ";
1 X;"[3]: SQUELCH"
1 X;"[2]: WHINE"'
1 X;"[1]: EXPLOSION"'
1 X-Y;"OF GAME NAME"''" [1]: ONE LINE OF 16 LETTERS"'" [2]: TWO LINES OF 8 LETTERS"
1 X,Z;"THE VALUE OF '";B$;"' DECREASES"'"WHILST PLAYING. DO YOU WISH TO"'"CHANGE THE WORD '";B$;"'?"'"
1 X,Z;"THE FOLLOWING SPRITES ARE"'"AVAILABLE FOR USE ON THIS SCREEN"
1 X,Z;"SCREENS IN MEMORY= ";
1 X,Z;"PLEASE VERIFY THAT "';G$;" HAS ";TS;" SCREENS"'"
1 X,Z;"ENTER THE NUMBER OF SMALL
1 X,Z;"ENTER THE NUMBER OF PIECES"'"OF"+(" SMALL"
1 X,Z;"ENTER THE NUMBER OF
1 X,Z;"ENTER SCORE FOR SCREEN ";J;" ONLY."'"(NOT RUNNING TOTAL)"'"
1 X,Z;"ENTER NUMBER OF LIVES EACH GAME"'"
1 X,Z;"ENTER NEW NAME. (1 TO 6 LETTERS)":
1 X,Z;"ENTER BORDER COLOUR FOR"'"SCREEN ";J;'"
1 X,Z;"ENTER BACKGROUND COLOUR FOR"'"SCREEN ";J;'"
1 X,Z;"DO YOU WANT TO USE ANY SOUNDS"',"(Y/N)"
1 X,Z;"DO YOU WANT TO FIRE
1 X,Z;"DO YOU WANT THE NAME FOR EACH"'"SCREEN PRINTED AT THE TOP"'"DURING PLAY?"''"
1 X,Z;"DO YOU WANT PLAYER TO LOSE A"'"LIFE WHEN '";B$;"' RUNS OUT?"'"
1 X,Z;"DO YOU WANT ALL BLANK SCREENS"'"DURING THIS GAME?"'"
1 X,Z;"CHOOSE THE STARTING VALUE"'"OF '";B$;"'"'"
1 X,X-Y;"TITLE SCREEN LAYOUT";
1 X+Y,Z;"WHEN ABOUT TO START A SCREEN":
1 X+Y,Z;"NOW INSERT A TAPE PREPARED"'"BEFOREHAND WITH THE GAME CODE"'"READY TO SAVE THIS DATA"
1 X+Y,Z;"ENTER THE NUMBER OF SCREENS"'"IN '";G$;"'":
1 X+Y,Z''"REWIND AND VERIFY":
1 X+Y,X;"ANY MORE COPIES",,"(Y/N)":
1 W-Y,Z;"SPRITE ";SP,"INK COLR ";I,"MULTCOLR OFF","REAPPEAR NO","MISSILE: "+("VANISH"
1 W,Z;"*DANGER* NEARLY OUT OF MEMORY"," SEE HANDBOOK FOR DETAILS",:
1 TF),,"(10 TO 250)",
1 TF),"BOMBS OFF","BARRIER: BOUNCE",,
1 TF)+("IGNORE"
1 T;("MISSILE"
1 T;("EXPLOSION"
1 T;"TREASURE"+("(SMALL)"
1 T;"ALIENS"'
1 T2:S1
1 T/Y;"ANY KEY TO CONTINUE":
1 T,T;"PLAYER"'
1 SL," (ENTER TO FINISH)",
1 SCREEN TOO LONG & COMPLEX
1 S$(T)=K$(F):
1 S$(T)=A$(F):
1 S$(F)=A$(F):
1 R:ROTATE M:MIRROR I:INVERT
1 R: ROTATE M: MIRROR I: INVERT
1 QUIT AND SHORTEN *DO NOT LIST*
1 PPP`b```````````````````````b
1 PPPPPP````
1 P:PUT IN FILE G:GET FROM FILE
1 N````bPPPPPPPPP
1 N`````````000pp(```N
1 NOT ENOUGH ROOM FOR SCREEN
1 N=Y)+" LINE OF NAME":
1 MEMORY FREE [
1 M)+("KILLER(SMALL)"
1 L:LIST P:PUT G:GET D:DEL Q:QUIT
1 GTM
1 GNOME
1 GAME
1 FM=TB+TS*13
1 F:SPRITE FILES & ANIMATE SPRITES
1 ENTER [Y] TO CLEAR SCREEN
1 ENTER SCREEN NAME (MAX 20 LONG)
1 ENTER CELL PAPER COLOUR (0-7)
1 ENTER CELL INK COLOUR (0-7)
1 ENTER CELL BRIGHT (0 OR 1)
1 ENTER BORDER COLOUR (0-7)
1 ENTER BACKGROUND PAPER (0-3)
1 DES
1 DELETE SOME UDGS *DO NOT LIST*
1 CT+Y+Y,N/ML:
1 CREATE_2:2$
1 CREATE_1:1
1 CM=CM+ML*BM
1 CM+Y,Y+Y-(
1 CM+X+Y,SD:
1 CM+W+Y,X+Y:
1 CM+W+Y,W*X+(W*X/Y
1 C
1 BLANK SCREEN ONLY READY TO STORE
1 B$="BONUS ":
1 B$(F)=S$(F):
1 B
1 AF)+("COLLECTED"
1 A
1 ;T$;S$;B$:
1 ;T$;R$;B$:
1 ;,,,,,,,,,,,,,,,,,,,,,,:
1 ;"[8]: KEYBOARD/JOYSTICK"
1 ;"[7]: VERIFY TAPE DATA";
1 ;"[6]: LOAD FROM TAPE"
1 ;"[5]: SAVE TO TAPE";
1 ;"[4]: SCREEN DESIGNER"
1 ;"[3]: SPRITE DESIGNER";
1 ;"[3]: SINCLAIR"
1 ;"[3]: MODERN"
1 ;"[2]: SOUND GENERATOR"
1 ;"[2]: KEMPSTON";
1 ;"[2]: CLASSICAL"'
1 ;"[1]: UDG DESIGNER";
1 ;"[1]: KEYBOARD";
1 ;"[1]: DITTY"'
1 ;"TITLE SCREEN TUNES"''
1 ;"SAVE WHICH TYPE OF DATA"
1 ;"LOAD WHICH TYPE OF DATA"
1 ;"KEYBOARD OR JOYSTICK"
1 ;"ENTER PLAYER MODE"''" [0]: CHASE 'N SHOOT"'" [1]: PLATFORM"
1 ;"DO YOU WANT TO LOAD A"'"DIFFERENT DATA SET"'"
1 ;"DO YOU WANT A LOADING SCREEN"'"DISPLAYED WHILST THE GAME CODE"'"IS BEING LOADED?"''"(Y/N)"
1 ;" SAVING COMPLETE SET "
1 ;" LOADING COMPLETE SET "
1 ;" SAVING SPRITE DATA "
1 ;" SAVING SOUND DATA "
1 ;" LOADING SPRITE DATA "
1 ;" LOADING SOUND DATA "
1 ;" SAVING UDG DATA "
1 ;" LOADING UDG DATA "
1 ;" VERIFYING CODE ":
1 :E\2B\:F\2C\
1 33333333333333
1 333333333332
1 . ARCADE ... CREATOR .
1 ,Z;"DO YOU WANT MISSILES TO","DESTROY BARRIERS? (Y/N)",
1 ,Z;"DIRECTION: 1=RT 2=UP 3=DN 4=LT ";C$
1 ,Z;"DIRECTION: 1=LT&RT: 2=UP: 3=DN ";C$
1 ,Z;"CHOOSE SHAPE FOR YOUR PLAYER","FACING ";
1 ,Z;"CHOOSE SHAPE FOR MISSILE"
1 ,Z;"CHOOSE SHAPE FOR EXPLOSION":
1 ,Z;"CHOOSE SHAPE FOR BOMB"
1 ,Z;"CHOOSE DATA FOR TREASURE
1 ,Z;"CHOOSE DATA FOR KILLER
1 ,Z;"CHOOSE DATA FOR ALIEN
1 ,,,,,,,,,,,,,,,,,,,,,,:
1 ,"0 TO 8":
1 );" ";G$;" "
1 (SA/X)+I+(W*X
1 (N/(X+Y)):
1 (CM+W+Y)+W:
1 (100-2000)":
1 (10 TO 9990)"
1 (0 TO 7)":
1 (0 TO 3)":
1 '''"1: LOAD SCREEN NOW."''"2: THEN REPLACE MASTER TAPE"'"READY TO SAVE."''"3: PRESS ANY KEY TO SAVE"'"SCREEN & GAME CODE":
1 ''"R: ROTATE T: TOGGLE A: ANIMATE"''" (ENTER TO CONTINUE)"
1 '"INSERT BLANK TAPE IN RECORDER":
1 "WHEN VIEWING HI-SCORE":
1 "WHEN TREASURE COLLECTED":
1 "WHEN PLAYER LOSES A LIFE":
1 "WHEN MISSILE FIRED":
1 "TAPE NAME ";N$:
1 "REWIND TAPE TO START OF"'"GAME CODE, FOR VERIFICATION":
1 "OFF","ON ","NO ","YES","VANISH ","EXPLODE","OFF","ON ","BOUNCE","VANISH"
1 "NOW SAVE SCREEN & SPRITE DATA"'"FROM TAPE 2."''"DO NOT REWIND TAPE!"'''
1 "GAME 'TAPE' NAME? ";G$
1 "ENTER DIRECTION ";DR:
1 "ENTER ";SD:
1 "ENTER ";DR:
1 "CHOOSE ";N:
1 "6";"MOVE INTO POSITION":
1 "6",Z;C$;C$:
1 "6",Z;C$;C$'"SOUND WHEN ALIEN IS KILLED"''
1 "6",Z;" ENTER SOUND LIBRARY NUMBER"," (0=NO SOUND FOR THIS EVENT)",
1 "5";"MEMORY LEFT= ";S;" BYTES";
1 "41984",CM-
1 "4"*(L-W+Y)+Y*S:
1 "26",X*W+(W*X/Y
1 "23614",T:
1 "23613",S:
1 "23552",N-
1 "19",Z;C$''C$
1 "128"*BL+Y*BK+EX
1 "12";"LOAD ONLY "'" A COMPLETE SET OF DATA"
1 "12",X;N;" BYTES LONG"
1 "'"CELLS YOU WANT"'"
1 "'"AT THE
1 YOU"'"WANT TO USE"'"
1 YOU WANT"'"
1 UDG abcdefghijklmnopqrstu
1 NUTTY GNOME SPELLSNIGEL HICKEN
1 FILE
1 CREATOR .
1 0,1 OR FIRE, TO FILL/ERASE
1 0,1 OR FIRE TO FILL/ERASE
1 CHECKING CURRENT SCREEN
1 SPRITE
1 GAP OR UDG ERROR
1
1